Procedural Content Generation for C++ Game Development






[PDF.mz89] Procedural Content Generation for C++ Game Development
Rating: 4.83 (701 Votes)

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 | #1487122 in Books |  2016-01-30 |  2016-01-30 | Original language:English | PDF # 1 |  9.25 x.69 x7.50l,1.16 | File type: PDF | 304 pages

||2 of 2 people found the following review helpful.| If you're interested in procedural generation there are better resources over the internet for free. Pass on this one.|By Grzegorz Dalek|I'm very disappointed by this book. It's lazy in terms of writing and presentation. Seems like a demo version or first draft rather than complete book. It clearly shows lack of experience of the author in the subject of procedural generation.<|About the Author||Dale Green |Dale Green is a young software developer who started his professional programming career in VB.NET, writing bespoke solutions to automate business tasks. This included the writing and maintenance of an e-commerce site that so

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book

  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor
  • Get a breakdown of the key techniques and approaches applie...



    You can specify the type of files you want, for your device.Procedural Content Generation for C++ Game Development   |  Dale Green.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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