Game Programming All in One






[PDF.wv79] Game Programming All in One
Rating: 3.80 (507 Votes)

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 | #1338933 in Books |  Harbour, Jonathan S. |  2006-10-23 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.02 x2.10 x7.36l,3.57 | File type: PDF | 832 pages

||3 of 3 people found the following review helpful.| Good concepts, outdated libraries|By Karl Heidtbrink|The book has all of the concepts needed to understand what the computer is doing, and all of the components you need for a successful video game, both on the conceptual sense and implementation sense. The problem with trying to use this book now is that you need a legacy system to utilize the graphical library. The new vers| |Part One: Introduction To Cross-Platform Programming Chapter 1: Demystifying Game Development Chapter 2: Getting Started with Dev-C++ and Allegro Chapter 3: Basic 2D Graphics Programming with Allegro Chapter 4: Writing Your First Allegro Game Chapter 5: Progra

Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2D-based games with C using the cross-platform, open-source Allegro game library. Artwork will be provided by real-world animators. Several high-quality sample games will be featured and developed. A focused and to-the-point book, it concentrates on the important tasks--building gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into...



You can specify the type of files you want, for your device.Game Programming All in One   |  Jonathan S. Harbour. A good, fresh read, highly recommended.

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