DirectX 11.1 Game Programming






[PDF.lw31] DirectX 11.1 Game Programming
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 | #3863886 in Books |  2013-08-26 |  2013-08-26 | Original language:English | PDF # 1 |  9.25 x.33 x7.50l,.58 | File type: PDF | 146 pages

||0 of 1 people found the following review helpful.| Decent high level overview, but...|By Michael A. Russell|This is not a book for novices. If you are experienced with DirectX 10 and are interested in creating Windows Store games, this will set you on the right path, but will leave you wanting for more depth.|3 of 3 people found the following review helpful.| Mostly Uninteresting|By Ch|About the Author||Pooya Eimandar |Pooya Eimandar, born on 7th January 1986 in Tehran, graduated with a Computer Science and Hardware Engineering degree from Shomal University and has been programming mainly in DirectX and OpenGL since 2002. |His main rese

DirectX 11 is packed with features to meet the demands of modern gamers, multi-core processors, and the latest Microsoft operating systems. This tutorial gives you access to all that with an example-led, user-friendly approach.

Overview

  • Learn new features in Direct3D 11.1
  • Discover how to develop a multithreaded pipeline game engine
  • Understand shader model 5 and learn how to create an editor for the game

In ...



You can specify the type of files you want, for your device.DirectX 11.1 Game Programming   |  Pooya Eimandar.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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